Tour Légion
“Le savoir demeure. La sagesse l’emporte.”
High above the clouds float the marble Sky Citadels of Asteris, where scholars, mages, astronomers and rune masters pursue a single purpose: understanding. They believe ignorance has destroyed more civilizations than war ever could — magic is never worshipped, only observed, measured, questioned and mastered.
No civilization has shown greater interest in the Kharadum Codex. Ancient records within Asteris speak of it not merely as a source of power but as the greatest collection of magical knowledge ever assembled — and the Archmages believe misunderstanding it would be far more dangerous than leaving it lost. They seek to recover it before curiosity, ambition or ignorance can unleash consequences no one could control.
On the battlefield their philosophy takes form: stone golems that never flinch, battle-mages who reshape the field with calculated precision, and ancient guardians — couatls, sphinxes, lammasu and titans — that wake only when every other answer has failed.
Champion · Archimage
Champion d’Asteris. Il a vu des royaumes naître et s’effondrer plus longtemps que la plupart des souverains ne sont mémorables. Il entre dans l’Arène non pour s’emparer du pouvoir, mais pour que le savoir du Codex survive à ceux indignes de le manier.
Tour sur le champ de bataille
La légion Tour est la faction des mages : contrôle par les sorts, murs de Guard, Regen et Aegis qui durent plus longtemps et valent plus que le plateau adverse.
Toutes les cartes Tour (60)




























































Entrez dans le monde de Kharadum
Construisez un deck Tour et menez votre légion dans l’arène.
